Archive for September, 2018

Jeff Jones resigns as president of Uber

Posted by: in Uncategorized
24
Sep

Wednesday, March 22, 2017

Jeff Jones, president of ride-sharing company Uber Technologies, announced his resignation on Sunday. Jones was hired last October to helm the company that is known for their ride-sharing application, Uber, which has a reported 40 million monthly users.

Recently in Jones’s presidency of Uber, the ride-sharing company was involved in numerous controversies surrounding an alleged culture of sexism at the company, stemming from allegations blogged by Susan Fowler, a former Uber engineer, claiming sexual harassment against her and other women working for Uber.

In a statement to tech blog Recode, Jones claimed the situation he was working with at Uber was one inconsistent with “the beliefs and approach to leadership that have guided my career” and he could not remain the company’s president.

Jones, who was previously the Chief Marketing Officer at Target before joining Uber, came to the decision to resign after it was announced Uber would be hiring a Chief Operating Officer (COO) potentially outranking Jones.

Uber CEO Travis Kalanick confirmed the resignation in a statement to Uber staff, noting Jones “made an important impact on the company” in the six months he was in the role, noting his particular focus on Uber drivers and the delivery of Uber’s first brand reputation study.

Kalanick first announced his intentions to hire a COO earlier in March after footage surfaced of him arguing about rate cuts with an Uber driver.

Category:Science and technology

Posted by: in Uncategorized
24
Sep

This is the category for science and technology.

Refresh this list to see the latest articles.

  • 20 September 2018: NASA’s TESS spacecraft reports its first exoplanet
  • 25 August 2018: Fossil genome shows hybrid of two extinct species of human
  • 31 July 2018: Total lunar eclipse occurs in July 2018
  • 21 July 2018: Cretaceous baby snake fossil found in Myanmar
  • 19 July 2018: US astronomers announce discovering ten tiny Jovian satellites
  • 10 June 2018: New study of endangered whale shark youth shows vital habitat similarities
  • 6 June 2018: Microsoft announces plan to acquire GitHub for US$7.5 billion
  • 7 May 2018: NASA’s InSight lander and MarCO craft launch in new mission to Mars
  • 21 April 2018: NASA launches exoplanet-hunting satellite TESS
  • 9 April 2018: US Republicans query Linux Foundation about open-source security
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Thursday, June 22, 2006

Australia drew with Croatia 2-2 in a drama-packed final Group F game in Stuttgart, Thursday.

The draw put Australia on four points and Croatia on two, allowing the Australian team, nicknamed “The Socceroos”, to progress into the Fifa World Cup round of sixteen.

The action-packed match, which was witnessed by 52’000 at Gottlieb Daimler Stadion, had controversy throughout the game.

Croatian defender Stjepan Tomas handballed two Australian crosses within the Croatian penalty area; but only one penalty was given. This was inconsistent with matches such as the clash between Serbia and Montenegro against Côte d’Ivoire (The Ivory Coast), where Milan Dudic of Serbia and Montenegro committed two fouls against Côte d’Ivoire the previous day and both penalties were awarded on that occasion.

There was high tensions in the last moments of the match, as Croatia was desperate to get a winner while Australia did not want to concede. This is reflected by the fact that this game was only the fifth time in World Cup history (and the second time in the 2006 World Cup) where three players had been shown a red card in one match. The other times were 1938 – Brazil vs. Czechoslovakia, 1954 – Brazil vs. Hungary, 1998 – Denmark vs. South Africa, and 2006 – USA vs. Italy.

Three players were shown two yellow cards, but in the confusion of the last few minutes of the match, English referee Graham Poll had only sent two of those players off the field.

Dario Simic was first to go after fouling Harry Kewell, halting an Australian breakaway. Australian Brett Emerton walked when he committed a handball foul, preventing an attacking pass by Croatia.

Josip Simunic should have gone at the 90 minute mark when Poll flashed him a second yellow card for what may be described as a rugby tackle in a last ditch attempt to stop another Australian breakaway.

The referee failed to realise that he had booked Simunic 61 minutes into the game and allowed him to stay on until he was booked a third time after the end of injury time three minutes later. In the Fifa match report, the last booking was also officially recorded.

Poll later claimed to the Fifa referee committee when he booked Simunic for the second time he had marked down the number of Australian Craig Moore instead.

An earlier drama in a second half saw Croatia’s go-ahead goal. Tim Cahill fail to challenge Niko Kovac until the edge of the Australian penalty area; this resulted in Kovac using the space for a low shot at Australian goalkeeper Zeljko Kalac. Kalac’s egregious attempt at the save seemed almost like a dive out of the way when the ball hit a bad bounce in front of him, and rolled into the net.

The game started spectacularly with arguably the best freekick goal the tournament seen to this point, scored by Darijo Srna. Right footed, 30 yards out, he curled it over the wall and past the out-stretched right hand of Kalac into the top left corner of the Australian net.

On 37 minutes Poll penalised Tomas’ handball and Craig Moore converted the penalty shot easily down the middle. Stipe Pletikosa gave plenty of space for Moore to shoot, having committed his dive a metre left while Moore was still having his run up.

Pletikosa later made two outstanding saves, a reaction stop from Kewell and then to grab a low cross amidst flying legs on his goal line.

Australia had more shots at goal and ball possession in the match, and their second equaliser came 11 minutes from time. Marco Bresciano’s cross was flicked onward by John Aloisi, allowing Kewell to strike past Pletikosa near the far post.

Australia manager Guus Hiddink might think the match was a rather surreal affair, but the reality is he has progressed Australia into the round of sixteen for the first time at the World Cup finals. Italy, winners of Group E, will meet them in the round of sixteen.

Contents

  • 1 Statistics
    • 1.1 Croatia
    • 1.2 Australia
  • 2 Table
  • 3 Related news
  • 4 Sources

Monday, July 19, 2010

After an investigation, Wikinews has learned that oil spewing from a rupture in the seafloor of the Gulf of Mexico on June 13 was 50 to 60 feet from the Deepwater Horizon leak.

A nearly four and a half minute video posted on YouTube on June 13 was from the Viking Poseidon ROV (Remote Operated Vehicle) 1. It shows oil and methane leaking from the seafloor at around 2:48 a.m. on June 13. The ROV monitors the leak for a minute and even gets covered in a plume of oil and sand before it moved on to the next spot. Smaller eruptions were seen as the ROV traveled, making the leak locations vary from 50 to 60 feet from the damaged well.

Until now, there was no way to determine the location of the ROVs in relation to the previously leaking Deepwater Horizon well. Alexander Higgins, an independent computer programmer, developed the ‘Gulf Oil Spill ROV UTM Distance Calculator.’ Using the coordinates for the location of the Deepwater Horizon, and the location of the Viking Poseidon on June 13, Wikinews was able to determine that the first rupture and leak was approximately 50.45 feet from the leaking well or “21.56 feet [n]orth and 45.61 feet [w]est” of the Deepwater leak point.

Higgins told Wikinews how he created the calculator, and says it is “very accurate,” but that the tool would “not give you accurate measurements over a large distance, e.g. from the well head to New Orleans.”

“This tool was created using java script that uses basic Pythagorean theorem ( A 2 + B 2 = C 2 {\displaystyle A^{2}+B^{2}=C^{2}} ) to calculate the distance between two points. The distance is simply ( N 1 ? N 2 ) 2 + ( E 1 ? E 2 ) 2 {\displaystyle {\sqrt {(N_{1}-N_{2})^{2}+(E_{1}-E_{2})^{2}}}} . ROV coordinates match the location within a few feet when looking at the well because obviously the ROV can not be over the exact center because that is where the BOP is,” said Higgins.

BP, who owned and operated the Deepwater Horizon, has denied that any oil or methane gas is leaking from the sea floor. On July 16, Kent Wells, the senior vice president of BP, said on their official Twitter page that “4 ROVs using sonar scanning [are] looking for anomalies in seabed floor. No indications any oil or gas escaping.” Seismic tests were conducted on July 16; Admiral Thad Allen of the United States Coast Guard said that “no anomalies” were found, but also that the tests were “not comprehensive.”

On Sunday, Wikinews contacted BP, who authenticated the video, and asked if any ROVs were sent back to the crack and leak location on June 13 for further investigation. According to their office in London, England, they “sent ROVs to investigate and monitor that and no further signs of oil or gas were found.” They also stated that they “have continued to monitor” and “have also carried out seismic surveys. Nothing found to give concern.” Wikinews also asked if they could confirm the location of the leak and crack, but no response was given.

However, on July 18, the Associated Press reported that there was “seepage” coming from the area at the bottom of the Deepwater well head. For the past two days, ROV cameras showed bubbles coming from the base of well. BP said it would test the bubbles to determine what they are and as of Sunday, COO of BP Doug Suttles says the bubbles are not methane, but further tests are being conducted. “If you can imagine, it is not an easy operation to collect those bubbles so that they can be tested to see what their make-up is.”

Since the June 13 video surfaced, other videos have been posted to YouTube allegedly showing some of the ROVs being tossed around by large amounts of oil seeping through the seafloor. One video showed an alleged eruption spraying oil and debris around the BOA DEEP C 2 ROV before it was tossed from side to side. It then immediately retreated to the surface. Some of the cracks on ocean floors, where oil has leaked from, have occurred naturally. One such oil spill in California in 2005 was the result of a naturally occurring crack in the floor of the Pacific Ocean. Some of those cracks can cause oil to leak through at a rate as high as 5,000 gallons a day, with most of the oil not even reaching the water’s surface. In the Gulf of Mexico, oil leaks through natural cracks at a rate several times less than leaked from the Deepwater well.

“The Deepwater Horizon site releases 3 to 12 times the oil per day compared to that released by natural seeps across the entire Gulf of Mexico. By May 30, the Deepwater Horizon site had released between 468,000 and 741,000 barrels of oil, compared to 60,000 to 150,000 barrels from natural seeps across the entire Gulf of Mexico over the same 39 day period,” said Cutler Cleveland, a Boston University professor at the university’s Department of Geography and Environment.

The Deepwater Horizon oil spill started on April 20 after an explosion on the rig. Efforts to put out the fire failed and the rig subsequently sank to the bottom of the Gulf. On April 22, an oil slick appeared on the surface of the Gulf. BP capped the leaking well on July 13 which effectively stopped oil from leaking into the Gulf. The company has been running a pressure integrity test on the 150,000 pound cap for 48 hours. Earlier on July 17, they announced the test would continue for another day. BP hopes for the well’s pressure to rise to or above 7,500 PSI. As of Saturday morning the well’s pressure was just above 6,700 PSI. BP fears anything lower than the expected PSI could mean a leak in the cap or elsewhere, such as oil or methane seeping up from the seafloor.

“We are feeling more comfortable we have integrity. We will keep monitoring and make the decisions as we go forward. The longer the test goes the more confidence we have in it,” said Allen.

Pfizer and Microsoft team up against Viagra spam

Posted by: in Uncategorized
23
Sep

Sunday, February 13, 2005

New York –”Buy cheap Viagra through us – no prescription required!” Anyone with an active email account will recognize lines like this one. According to some reports, unsolicited advertisements (spam) for Viagra and similar drugs account for one in four spam messages.

BACKGROUND

Spamming remains one of the biggest problems facing email users today. While users and systems administrators have improved their defenses against unsolicited email, many spammers now insert random words or characters into their letters in order to bypass filters. The Wikipedia article Stopping email abuse provides an overview of the various strategies employed by companies, Internet users and systems administrators to deal with the issue.

Ever since pharmaceutical giant Pfizer promised to cure erectile dysfunction once and for all with its blue pills containing the drug sildenafil citrate, spammers have tried to tap into male anxiety by offering prescription-free sales of unapproved “generic” Viagra and clones such as Cialis soft tabs. Legislation like the U.S. CAN-SPAM act has done little to stem the tide of email advertising the products.

Now Pfizer has entered a pledge with Microsoft Corporation, the world’s largest software company, to address the problem. The joint effort will focus on lawsuits against spammers as well as the companies they advertise. “Pfizer is joining with Microsoft on these actions as part of our shared pledge to reduce the sale of these products and to fight the senders of unsolicited e-mail that overwhelms people’s inboxes,” said Jeff Kindler, executive vice president at Pfizer.

Microsoft has filed civil actions against spammers advertising the websites CanadianPharmacy and E-Pharmacy Direct. Pfizer has filed lawsuits against the two companies, and has taken actions against websites which use the word “Viagra” in their domain names. Sales of controlled drugs from Canadian pharmacies to the United States are illegal, but most drugs sold in Canada have nevertheless undergone testing by the U.S. Food and Drug Administration. This is not the case for many of the Viagra clones sold by Internet companies and manufactured in countries like China and India. While it was not clear that CanadianPharmacy was actually shipping drugs from Canada, Pfizer’s general counsel, Beth Levine, claimed that the company filled orders using a call center in Montreal, reported the Toronto Star.

For Microsoft’s part, they allege that the joint effort with Pfizer is part of their “multi-pronged attack on the barrage of spam.” As the creator of the popular email program Outlook, Microsoft has been criticized in the past for the product’s spam filtering process. Recently, Microsoft added anti-spam measures to its popular Exchange server. Exchange 2003 now includes support for accessing so-called real-time block lists, or RTBLs. An RTBL is a list of the IP addresses maintained by a third party; the addresses on the list are those of mailservers thought to have sent spam recently. Exchange 2003 can query the list for each message it receives.

Monday, November 26, 2007

In the 18 months since Andrea Muizelaar was crowned winner of the reality TV series Canada’s Next Top Model, her life has been a complete whirlwind. From working in a dollar store in her hometown of Whitby, Ontario, to modeling haute couture in Toronto, she had reached her dream of becoming a true Top Model.

But at what cost? Unknown to casual television viewers, Muizelaar had been enveloped in the eating disorder anorexia nervosa, which inevitably became too much for her to bear. She gave up modeling and moved back to Whitby, where she sought treatment for her disorder, re-entered college, and now works at a bank. Where is she now? Happy and healthy, she says.

Recently Andrea Muizelaar sat down with Wikinews reporter Mike Halterman in a candid interview that stretched to nearly two hours, as she told all about her hopes and aspirations, her battle with anorexia, and just what really happened on Canada’s Next Top Model.

Contents

  • 1 Andrea’s beginnings
  • 2 Andrea on her road to modeling, and America’s Next Top Model
  • 3 Experience on Canada’s Next Top Model
  • 4 The message she wrote to her fans on her facebook group
  • 5 Her brief modeling career
  • 6 “Happy and healthy”
  • 7 Source

Tuesday, February 19, 2008

Two weeks ago, on February 1st, it was the second day of the national environmental Focus the Nation teach-in. One of these events, which took place at the same time at other educational institutions across the country, took place in the city of Lynn at the campus of North Shore Community College.

Wikinews accredited reporter Patrick Mannion was there in attendance along with Congressman John F. Tierney of Massachusetts’s 6th congressional district and Lynn’s State Senator Thomas McGee. One of Lynn’s two representatives, Robert Fennell, also attended; the other representative Steven Walsh sent an aide. The representatives for the nearby cities of Salem and Beverly, John Keenan and Mary Grant along with various local area mayors and city councilors also attended the event.

John F. Kerry, the senator for Massachusetts was supposed to attend but could not due to voting on the economic stimulus package in Washington D.C.. However, Senator Kerry did record a video statement DVD for the event in which he addressed the gathered crowd. North Shore’s president, Wayne M. Burton, hosted the event.

Senator McGee started things off by talking about the need to recreate the North Shore Technical High School to include a focus on environmental jobs and the need to improve the Essex Agricultural and Technical High School which is deteriorating, but is known for it’s agricultural teaching which would help to save the dwindling farming areas north of Boston.

McGee urged people that should get more involved with their local farming co-ops and that farmland needs to be recognized and redeveloped. He noted that obesity in young people is a problem and that schools are developing partnerships with local farms to provide more healthy meals and to show students whats going on at their local farm.

Representative Keenan commended the college for holding this dialogue and Al Gore along with his movie, An Inconvenient Truth. Keenan noted the need for Salem’s coal-fired power station for the need to switch to clean coal.

Walsh aide’s brought up the fact he is committed to ending paper waste at the Massachusetts State House.

Global warming does not recognize boundaries.

The city council president from Chelsea, Roseann Bongiovanni, who is also the associate executive director of the local community organization, the Chelsea Collaborative, asked the various reasons for the crowd in why they became concerned about global warming. The audience noted the melting of ice sheets, air quality, Hurricane Katrina and Al Gore.

Bongiovanni then noted that Chelsea and neighboring East Boston have no green space or waterfront due the industrialization of both areas, noting that 100% of the jet fuel for planes at Logan Airport, 70% to 80% of heating oil and that the trucks delivering the oil are spewing diesel. She also noted the large salt pile in Chelsea used for the deicing of highways in the Commonwealth and said that it is located there “illegally.”

She further noted the company, Energy Management Inc., behind the controversial Cape Wind project, proposed building a diesel power plant across the street from a Chelsea elementary school and that air quality in Chelsea is bad. She closed her dialogue by noting that “Global warming does not recognize boundaries.”

Mary Grant said she was interested in hearing ideas and noted the redeveloping of Beverly’s high school to include more solar panels and a new wind turbine and that the school would be powered by 50% of it.

One person asked the need to lower the level of bureaucracy in government as she was “running aroundcity government” in order to have a bee farm in her backyard.

Robert Fenell, the owner of Lynn’s Capitol Diner who is notable for keeping chickens at the establishment located in downtown Lynn just two blocks away from the college noted that people should start going organic and going back to nature, that people should switch to more energy efficient lighting and grow gardens in their backyard.

After Fennell spoke it was time for questions and answers, and questions were given by various audiences members including Mannion himself, who asked about the MBTA‘s Blue Line and rapid transit and others asking various questions such wither or not to include a green curriculum in state education or asking for the politicians to talk more on some of their positions.

After questions and answers finished, the video statement from John Kerry began to play. Kerry noted that there are still skeptics of global warming and climate change in Congress who “test the science” despite the efforts and research of Al Gore and the United Nations and noting that “the White House is the last place for change.”

He then went on to say that the world needed a new international treaty on climate change and noted that America is horrendous when it comes to energy efficiency. Kerry also noted that the Bush administration resisted the change and the points of the climate conference in Bail; “Luckily, time is almost up,” added Kerry.

Kerry went on to mention the need for massive new research on new energy and capturing carbon and noted he was working with Alaska’s senator, Ted Stevens on pushing for sequestering plants.

Kerry continued the theme of environmental conservation and change by topping off his statement by reminding the crowd of first Earth Day and how it lead to the creation of the Clean Air Act, Clean Water Act, Endangered Species Act and the Environmental Protection Agency and it noted it happened because of people’s actions.

Tierney finished off the speech by noting the need for high risk energy research in the style of DARPA so we can better compete against the “Chinas and Japans.” He also called for more green-collar jobs and noted his work on last year’s Green Jobs Act.

Thursday, June 1, 2006

If you’ve always wanted to live in a world populated by elves, dwarves and wizards, you don’t need to pay for a World of Warcraft subscription or buy the Special Extended DVD Trilogy Edition of The Lord of the Rings just yet. You could instead give Battle for Wesnoth a try — an open source turn-based strategy game in a fantasy setting. For the practically minded, “open-source” means that the code which the game is made of is available to anyone who wishes to use, redistribute or change it. It was created by volunteers and can be freely shared. Even the multiplayer online part of the game is free (no ads or spyware either).

But Wesnoth, as it is often abbreviated, is notable not only because it is free. While its graphics are simple by modern standards, the sheer number of units and scenarios that are available for the game is staggering. This is where the “open source” philosophy comes truly into play: anyone can contribute art or new campaigns. As of May 2006, the forum where users can share and discuss their own art contained over 25,000 messages. Most of this art is made available under the same open source terms as the game itself.

Battle for Wesnoth lets you command armies of units such as archers, swordmen, mages and gryphons during the course of a campaign consisting of multiple missions. Typically, your mission is to defeat an enemy leader, but some scenarios let you liberate a prisoner, find a lost artifact, traverse dangerous territories, and so on. Your best units can be taken from one mission to the next, “levelling up” in the process. Even units of the same type vary in their abilities, making the tactical use of the right unit at the right time very important.

The game is reminiscent of turn-based strategy classics such as Heroes of Might and Magic or Warlords. Throughout each campaign, the player is informed of the progress of the story. For instance, in the “Heir to the Throne” campaign, the player follows the story of Prince Konrad, who must reclaim the throne of Wesnoth from an evil queen.

The game was originally designed by David White, who is still the project’s lead developer. We exchanged e-mails with David about the state of open source gaming, the future of Wesnoth, and the collaborative aspects of game development.

David, thanks for taking our questions. Open source games suffer from the problem that very few people have all the abilities needed to make a good game: programming, graphics, story development, sound effects, music, and so on. When you started Battle for Wesnoth, how did you deal with this?

Not very well. 🙂

Version 0.1 of Wesnoth was developed entirely by me, and it was ugly. It had awful graphics, and no sound or music at all.

I think the best way to deal with the problem is to make an early version of the game which showcases the desired gameplay. Then, people with the appropriate skills who like the game will contribute. This worked out well with Wesnoth, anyhow, as I soon attracted a fine artist, Francisco Munoz, and once the graphics were decent, more people started wanting to help.

I noticed that the forum allows anyone to submit art for the game. How important have contributions from ordinary players been for development?

Well, as with almost any free software project, contributions from users have been very important. In the area of art, this is definitely so, though making a substantial contribution of art generally requires a reasonable amount of skill, so the number of people who can contribute art is somewhat limited.

This has meant that the number of people who contribute art is much smaller than, say, the number of people who contribute bug reports or feature requests. Still, there are plenty of good pixel artists out there, and we have had many good contributions from our community.

Also, within the game itself, it’s possible to directly download new campaigns from the Internet, many of which have been created by players. Do you think that, in essence, we are seeing the beginnings of applying “wiki” principles to game development?

On one hand, I see the ability to directly download new campaigns as a mild convenience — it wouldn’t be much more difficult for the user to, for instance, go to a web page and download campaigns.

On the other hand, it does blur the line between ‘developer created content’ and ‘user created content’ and so, like a Wiki, makes it much easier for any user to contribute to the game.

I think that for an Open Source game, making it as easy as possible for users to contribute content is a key way to help make the game succeed. We have tried hard to do this in Wesnoth. I don’t think that with something dynamic like a game, it’s quite as easy to make absolutely anyone be able to edit it or contribute as easily as they can in a Wiki, but we have tried to make it as easy as possible.

How do you moderate user-submitted content? Are there scenarios or graphics you have rejected because they crossed a line — sexual content, excessive violence, etc.?

Well, there are basically three levels of content acceptance:

  1. ‘Official’: content can be accepted into the game itself — the content will reside in our SVN repository, and will be in the tarballs released by developers.
  2. ‘Campaign Server’: Content can be allowed on the campaign server (the server which users can connect to in-game to download more content).
  3. ‘Disallowed’: Finally, content can be disallowed on the campaign server, which means that the creator could only distribute it using their own channels (for instance, having a web site people could download it from).

Content only makes it to (1) if the developers happen to like it very much. We don’t have any firm rules as to what is allowed and disallowed, and a campaign that has short-comings from the developer’s point of view might still be allowed if it is exceptional in other areas. As an example of this, the campaign ‘Under the Burning Suns’ contained explicit references to religion. To avoid controversy, we wanted to avoid references to religion in Wesnoth. However, recognizing the exceptional quality of the campaign, we decided to accept it into the official version of Wesnoth in spite of this one aspect we didn’t like.

Artwork containing nudity has also been a controversial point in the past, as has violence (particularly explicit depiction of blood). We generally take the point of view that we will review each item as it comes, rather than making blanket rules.

With regard to whether we allow things onto the campaign server, (2), our general policy is that to be allowed onto the campaign server, the content need only be licensed under the GPL. However, we reserve the right to remove content that we consider to be distasteful in any way. Fortunately, our content submitters are generally very reasonable, and we haven’t had to exercise this right.

Our aim is to keep Wesnoth appropriate for users of any age and background — of course, it contains some level of violence, but this is not depicted very explicitly, and only parents who do not want to expose their children to animated violence of any level need be concerned. For this reason, we also do not allow expletives on our forums or IRC channels.

How do you feel about games like “Second Life”, where players trade user-generated content for money?

I’ve never understood the appeal of games like that. I don’t enjoy cheating in games, and to me buying items with real money seems like cheating — except worse, since it actually costs money.

What changes to the game or gameplay do you anticipate in the coming months and years?

Well, we’ve avoided making many gameplay changes at all, since very early on in Wesnoth’s development. Wesnoth is meant to be a simple game, with simple gameplay, and ‘changing’ gameplay will probably lead to it being more complex. We want to keep it simple.

Changes will probably focus on improving existing features, and making the engine a little more customizable. Enhancing the multiplayer component is big on the list — we’ve progressively added more and more features on the server. We also want to add more graphical enhancement. For instance, a particle system to allow various combat effects.

If you had unlimited resources at your disposal to improve the game, what would you change about it?

Wesnoth was always designed to be a simple game, with simple goals. It has exceeded all the expectations I originally had for it. There is still some ‘polishing’ work going on, but really I don’t think there is too much I would dramatically change.

Probably the largest thing I can name is a much better AI than we currently have. I’m pretty happy with the AI developed for Wesnoth — I think it’s much better than AIs for most commercial games — but it could be better. That’s the only area of Wesnoth that I think could really be very dramatically improved.

I am pretty happy with our in-game graphics. Some people compare our graphics to modern commercial games, and think our graphics are laughably poor. We often get comments that our graphics are around the same quality as those seen in SNES or Genesis games, or PC games from a decade ago. (These people should try playing a strategy game on the SNES/Genesis/PC from this long ago; Wesnoth’s graphics are much better).

I am very happy with our graphics overall. I think our artists have done an excellent job of making the game look attractive without detracting from functionality. Adding 3D graphics, or changing the style of the 2D graphics would only be wasted effort in my mind — I think we’ve achieved a great balance of making the game easy and clear, while making it look good.

With unlimited resources, I would like some more storyline/cutscene images, and a nice new title screen, but these are relatively small concerns I think.

There are some enhancements to multiplayer I would like added — multiplayer campaigns is a long-time feature request. As are more options and features on the multiplayer server.

Overall though, if I had ‘unlimited resources’, I’d much rather develop an entirely new game. We don’t have enough good Open Source games — it’s a waste to pour all the resources we have into one. 🙂

Wesnoth has dwarves with guns, World of Warcraft has gnomes and goblins with explosives and flying machines — where do you, personally, define the limits of the fantasy genre? Are there scenarios playing in a steampunk world, or ones with modern technology? Would you allow those?

Actually we have Dwarves with ‘Thundersticks’ 🙂 — mysterious weapons that make a loud sound and do lots of damage, but are clumsy and unreliable. The developers do not comment on whether or not these ‘thundersticks’ are or are not like ‘guns’ on earth. We like to keep Wesnoth slightly mysterious, and leave some things up to the player’s interpretation, rather than spell it out.

We once used to have dragoons with pistols, and other weapons like that, but we made a very intentional decision to remove them.

I don’t like categorizing things into ‘genres’. Many people debate whether Wesnoth is an ‘RPG’, or ‘strategy game’, etc. I think the debate of what genre something is in is largely irrelevant.

We do have a vision for what the world of Wesnoth is like though — and Wesnoth is a world of ancient-era weaponry, with a little magic. Of Elves and Dwarves and Orcs. Very much inspired by Tolkien. I actually originally chose this setting because my focus was on technical excellence — writing a good, solid engine — not on creating a new fantasy world. I decided to stick with a very well-known, proven theme, figuring I couldn’t go wrong with it.

We probably wouldn’t allow anything that departs dramatically from the world we’ve made into the official version of the game, but we’d be happy to have it on our campaign server. The main attempt at a ‘total modification’ of Wesnoth is a project known as Spacenoth, which has a sci-fi/futuristic theme.

At this time though, there is no release of this project. I hope they do well though.

How do you feel about turn-based games like “Heroes of Might and Magic” with their massive army-building and resource management? Do you think there’s going to be an open source equivalent of this type of game soon?

I haven’t played Heroes of Might and Magic very much. The few times I have played it, I thought it was boring to be honest. I don’t like the type of game where one marches armies around a ‘large map’ and then must ‘zoom in’ to a different ‘battle field’ every time a battle takes place. I find games like that to take far too long, and tend to become tedious.

I would prefer a civilization or perhaps colonization type game. FreeCiv is nice, though it’s close to being a clone of Civilization II. I’d like an original game that had the same sort of theme as civilization, but with new and innovative rules.

Every online game and community is also a social space. Have you met interesting people through Wesnoth whom you would not have met otherwise? Are there other stories you can tell from the community — have there been real world meetups, chat rooms, etc.?

I’ve come into contact with lots of very interesting people through Wesnoth, and have learned a great deal from them. The Wesnoth developers — many of whom are from Europe — used the LSM conference in France in 2004 as an opportunity to meet each other. Nekeme, an organization dedicated to developing and promotion Free games was kind enough to sponsor two developers to go. Unfortunately, I was not able to attend, but the developers who did had a very nice time.

We have several IRC channels on irc.freenode.net, and the most popular ones — #wesnoth and #wesnoth-dev are usually fairly busy with both discussion about Wesnoth, and friendly discussion of other topics.

Also, the developers have tried to make a habit of playing “co-operative multiplayer” games against the AI. During these games, we use the in-game chat facility to get to know each other better, and discuss improvements to the game.

Are there other open source games that have personally impressed you, or that you enjoy playing?

I’m afraid I haven’t played many. I like RPGs, and I know lots of people love NetHack and similar games, but I much prefer party-based and generally more storyline-oriented RPGs.

FreeCiv is pretty well-done, though I am happy to play commercial games, and so I think Civilization 3 and Civilization 4 are both technically superior in virtually every regard. I think that’s an inevitable problem when you make an Open Source game a straight clone of a commercial game.

Probably the most promising Open Source game I’ve seen is GalaxyMage, but it still has a long way to go.

Honestly, I don’t play that many games. I like playing commercial RPGs, usually console-based, with my wife, and I occasionally like playing the commercial Civilization series. To play an Open Source game, it’d have to be very good, and appeal to my tastes, and I haven’t found any Open Source games like that, sadly.

Category:August 5, 2010

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Ford offers US$78 million for Romanian auto plant

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18
Sep

Saturday, September 8, 2007

Ford Motor Company, the U.S. car maker, will reportedly pay €57 million (US$78 million) for a 72.4 percent stake in the Romanian assembly plant Automobile Craiova, a Romanian official said Friday.

“The offer of Ford Motor Company for a 72.4 percent stake is €4.1556 per share or €57 million overall,” said Sebastian Vladescu, head of the State Property Agency (AVAS), after opening Ford’s improved offer. Vladescu added that the contract may be signed on September 12, during the auto show in Frankfurt.

The Romanian government bought back the Craiova-based car maker from Daewoo Motors, in late 2006 for US$51 million. As the Korean company was bankrupt, the government had to pay another $10 million for debts stemming from past loans. Ford is the only bidder for the purchase of the factory.

According to Washington Post, many auto-part makers have set up in the new European Union member country, attracted by cheap labor, favourable tax rates and the rising output of Renault’s Dacia plant. The vice president of Dacia, Constantin Stroe, said that the price Ford offers is not important. “It’s important to have the factory working as soon as possible”, he added. “With this production facility, Romania will become an important auto production center in Europe”, concluded Stroe, cited by HotNews.